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Wednesday, April 1 • 4:15pm - 4:50pm
Building And Releasing An Online Game From Nothing With NoOps
Over the last two years we have built not just the game and the supporting software for what it takes to make an online game, but the team and the culture to support it. Using the tools for the right job: programming languages, frameworks, external services, open source tooling, development patterns and processes, we've been able to do so without over-hiring and instead fully embracing a DevOps culture.

In this talk you'll experience this story from to back. Come hear how Undead Labs grew from a small 20 person game development shop creating a single player XBox 360 Live Arcade Game, State of Decay, to a multi-game studio bringing State of Decay and more to the online space. You'll hear how we leveraged Elixir, Unity, Chef, C# on Mono, and other tools to create the foundations of Undead's online platform while simultaneously developing multiple games and the personnel required for the studio's future.

Speakers
avatar for Jamie Winsor

Jamie Winsor

Platform Engineer, Undead Labs
Jamie Winsor is a software engineer who has been working with Chef and involved in the community since 2009. He is the Berkshelf Core Team Lead and uses Chef in his everyday life to empower his team to bring great games to players with little operational error.


Wednesday April 1, 2015 4:15pm - 4:50pm PDT
Grand G/H